I Think My First Favorite Game of 2026.
Having experienced in excess of 200 fresh titles this year, I'm formally closing the book on 2025. My best-of compilation is published, and I feel content with the concluding selections, even knowing numerous excellent games may have dropped through the cracks. At this point, it's plan is to but sit back, take a short break, and possibly go for a nice walk in the— ah crap, stumbled upon a great game. And just like that, goodbye to my peaceful respite!
An Early Front-Runner Appears
In my more off-hours play, typically earmarked for a few oddball curiosities, I've come across what could be my first favorite game of 2026. Sol Cesto is a peculiar roguelike for Windows PC that reimagines a traditional dungeon crawler into a luck-based game of high stakes peril and prize. Consider this an early adopter's heads-up: If you enjoy being aware of a game before it's cool, sample Sol Cesto so you can punch a hole in your wallet for unique titles.
A Tactical Dungeon-Crawling Innovation
Sol Cesto is a strategy-focused dungeon crawler that's different from everything I've ever played. The premise is that you are tasked with descending into a dungeon, descending floor after floor to find the sun, which has disappeared from the fantasy world. In practice, this results in some recognizable genre framework. Choose an adventurer possessing unique parameters and powers, clear floor after floor of enemies, pick up some permanent upgrades (which are teeth), and vanquish a few stage-ending champions. Easy to grasp!
The Novel Central System
The way you effectively complete a area, though. Each instance you begin a fresh level, the game presents a sixteen-square board of boxes. Each square holds a monster, a loot box, a trap, or a life-giving berry. To proceed, you simply click on one of the horizontal lines, but the exact space you end up on is a matter of probability.
You may face a row with multiple foes, a strawberry, and a reward box in it. You begin with a one-in-four probability of hitting a particular space in a row.
Then, you'll odds shift. So do you go for it, or do you choose on a different row first and attempt some more cautious selections early? That's the push-your-luck gameplay on display in Sol Cesto, and it's engrossing once you get a feel for it.
Manipulating Probability
The procedural hook is that your probabilities can be influenced through a run by collecting teeth that alter which objects you're drawn toward. For example, you may obtain a perk that will reduce the probability of hitting a trap, but will also decrease the odds of landing on a reward too.
- Developing a strategy is about influencing the statistics to the utmost to have a improved likelihood at landing where you want.
- In one run, I invested my power boosts toward physical attack/defense and chose every teeth possible that would increase my odds of attracting me toward monsters with that damage type.
- On a different attempt, I developed my adventurer around treasure chests and combined that with a perk that would debuff nearby foes whenever I secured loot.
The build options are somewhat constrained, but there's enough to experiment with to enable you to influence probabilities to your preference.
A Constant Tension
Naturally, it's still a game of chance. There remains the risk that you have an 80% chance to select the preferred space but wind up hitting a foe that would deplete your remaining life. Every move is a gamble, so you feel ongoing pressure as you work through a stage and determine if to press onward or when to move on to the subsequent stage instead of testing fate.
Items like explosive devices help cut down the chance, as do some hero powers. One hero's signature move, activated once clearing four squares, lets gamers to click on a vertical line instead of a row on a turn. If you play your cards right, you can save that move for a crucial point to circumvent a perilous selection. You'll find an astonishing degree of depth in the basic action of clicking.
The Road to 1.0
Sol Cesto is still in development, and it has a final update scheduled until the final game is launched. Another playable adventurer and a new boss are scheduled to arrive sometime in January. The 1.0 release probably isn't long after, but the creators haven't announced a final date yet.
A Concluding Endorsement
Whenever its 1.0 launch occurs, you should consider put Sol Cesto on your wishlist. For the past week, I've been thoroughly captivated with it, finding all of hidden nuances and storing my run rewards per attempt to access a constant flow of permanent unlocks, such as additional heroes and items available for acquisition while playing. I still haven't reached the bottom, and I have a sense I'll continue working on that task when the official release drops. Count me in for the complete journey.